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    Á¤º¸°ü¸®±â¼ú»ç\u0026ÄÄÇ»ÅͽýºÅÛÀÀ¿ë±â¼ú»ç 5 : ¼ÒÇÁÆ®¿þ¾î °øÇÐ (°³Á¤Áõº¸ÆÇ)

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    Part 1. Software °øÇÐ
    Software Á¤ÀÇ, ºÐ·ù, Ư¼º, °³³ä, À¯Çü µî ±âº»ÀûÀÎ ³»¿ëÀÌ Æ÷ÇԵǾî ÀÖ´Â PartÀÔ´Ï´Ù. S/W °øÇÐÀÇ Åº»ý ¹è°æ°ú ±¸¼º¿ä¼Ò, ¸ðµâÈ­ ¹× ºÐÇÒ°ú Á¤º¹, ¿ª°øÇÐ, Àç°øÇÐ µî¿¡ ´ëÇÑ ³»¿ëÀ¸·Î ÀÛ¼ºÇß½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 17°³]

    Part 2. Software °³¹ß ¸ðÇü(¸ðµ¨)
    S/W °³¹ß °úÁ¤¿¡ Àû¿ëµÉ °³¹ß ¸ðÇüÀ¸·Î ÆøÆ÷¼ö, ÇÁ·ÎÅäŸÀÌÇÎ, ³ª¼±Çü, ÁõºÐÇü°ú ÁøÈ­Çü, RAD ¸ðÇü, ±×¸®°í °¢ ¸ðµ¨ °£ÀÇ »ó°ü°ü°è¿Í SDLC °úÁ¤¿¡ ÇÊ¿äÇÑ Review, Inspection, Walkthrough µî¿¡ ´ëÇØ ÇнÀÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 11°³]

    Part 3. S/W °³¹ß ¹æ¹ý·Ð
    S/W °³¹ß ¹æ¹ý·ÐÀÎ ±¸Á¶Àû, Á¤º¸°øÇÐ, °´Ã¼ ÁöÇâ, CBD, ±×¸®°í Agile, TDD, SPL, XP, RUP, SCRUM, MDD, DevOps, Kanban, Lean µî¿¡ ´ëÇÑ °³¹ß ¹æ¹ý·Ð¿¡ ´ëÇØ ½±°Ô Á¢±ÙÇÒ ¼ö ÀÖµµ·Ï ´ä¾ÈÈ­ ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 18°³]

    Part 4. UML(Unified Modeling Language)
    Modeling ¾ð¾î·Î UMLÀÌ ÇÊ¿äÇÑ ÀÌÀ¯¿Í °³¹ß ¹æ¹ý·Ð°úÀÇ °ü°è, UMLÀÇ 4+1 View ¸ðÇü, °ü°è Ç¥½ÃÀÎ ÀϹÝ, ÀÇÁ¸ ÀϹÝÈ­, ½Çüȭ¿¡ ´ëÇÑ ¿¹Á¦ »óȲ°ú Coding¿¡ ´ëÇÑ ³»¿ëÀ» ÇнÀÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 26°³]

    Part 5. µðÀÚÀÎ ÆÐÅÏ(Design Pattern)
    Ãß»óÈ­¿¡ ´ëÇÑ Á¤ÀÇ¿Í Ãß»ó Ŭ·¡½º »ý¼º ¹æ¹ý, µðÀÚÀÎ ÆÐÅÏÀÇ Á¾·ù¿Í Prototype, Singleton, Abstract Factory, Iterator, Adapter ÆÐÅÏ¿¡ ´ëÇÑ ¿¹Á¦µéÀ» ÇнÀÇÒ ¼ö ÀÖµµ·Ï ´ä¾ÈÈ­ ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ - 9°³]

    Part 6. °´Ã¼ ÁöÇâ ¾ð¾î
    °´Ã¼ ÁöÇâ ¾ð¾î¿¡ ´ëÇÑ ±¸¼º¿ä¼Ò, °´Ã¼, Ŭ·¡½º, ±â´É, ¼Ó¼º¿¡ ´ëÇÑ Á¤ÀÇ¿Í Æ¯Â¡, JAVA ¾ð¾î¿¡ ´ëÇÑ ³»¿ë°ú »ó¼Ó, Ãß»óÈ­, ¼³°è ¿øÄ¢, Á¤º¸ Àº´Ð ¹æ¹ý¿¡ ´ëÇÑ ½ÇÁ¦ °´Ã¼ ÁöÇâ ¾ð¾îÀÇ ¿¹Á¦¿¡ ´ëÇØ ÇнÀÇÒ ¼ö ÀÖ½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 17°³]

    Part 7. ¾ÆÅ°ÅØó(Architecture) ½ºÅ¸ÀÏ
    IEEE 1471 ¾ÆÅ°ÅØóÀÇ ³»¿ë°ú S/W ¾ÆÅ°ÅØó ½ºÅ¸ÀÏÀÎ MVC, Repository, Layered, Pipe and Filter, PHP¿¡ ´ëÇÑ ºÎºÐÀ» ÀÌÇØ À§ÁÖ·Î ÇнÀÇÒ ¼ö ÀÖµµ·Ï ±â¼úÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 10°³]

    Part 8. OSS(Open Source Software)¿Í LicenseÀÇ Á¾·ù
    OSS »ç¿ë ½ÃÀÇ Àå´ÜÁ¡, Àû¿ë ½ÃÀÇ Process¿Í Ư¡, Hidden Patent, ÁöÀû Àç»ê±Ç, GPL 2.0/3.0, LGPL 2.0 µî¿¡ ´ëÇÑ ³»¿ëÀ¸·Î ÀÛ¼ºÇß½À´Ï´Ù. [°ü·Ã ÅäÇÈ-10°³]

    Part 9. Project °ü¸®
    PMBOKÀÇ 5´Ü°è Project °ü¸® Process, Project¿Í Program, PortfolioÀÇ Á¤ÀÇ, PM°ú PMOÀÇ ¿ªÇÒ, ProjectÀÇ 10´ë °ü¸® ¿µ¿ª, WBS, CPM¿¡ ´ëÇÑ ºÎºÐÀ» ÀÌÇØ À§ÁÖ·Î ÇнÀÇÒ ¼ö ÀÖµµ·Ï ´ä¾ÈÈ­ ÇÏ¿´½À´Ï´Ù.[°ü·Ã ÅäÇÈ- 30°³]

    Part 10. Process¿Í Product °ËÁõ¿¡ ´ëÇÑ ±¹Á¦ Ç¥ÁØ
    S/W °³¹ß °úÁ¤¿¡ Àû¿ëµÉ ±¹Á¦ Ç¥ÁØÀ¸·Î ISO/IEC 14598, 9126, 21500, 12207, 25000, 26262, 12119, 20000, 15504(SPICE), CMM, GSÀÎÁõ µî¿¡ ´ëÇÑ ºÎºÐÀ» ÀÌÇØ À§ÁÖ·Î ÇнÀÇÒ ¼ö ÀÖµµ·Ï ±â¼úÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 15°³]

    Part 11. Ç°Áú°ü¸®
    S/W Ç°Áú°ü¸® ¹æ¾È, Àü·«, Test Case, Verification°ú Validation, Ç°Áú º¸Áõ ¹æ¾È, Daily Build, Risk ±â¹Ý Test, Regression Test, Test Automation µî¿¡ ´ëÇÑ ³»¿ëÀ» ÇнÀÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 33°³]

    Part12. ±â¼º°í °ü¸®(ÇÁ·ÎÁ§Æ® ¼öÇà ½Ã Áß°£ Á¡°Ë) ¹× S/W ¿ø°¡ »êÁ¤
    ÇÁ·ÎÁ§Æ® ºñ¿ëÀÇ °èȹ ´ëºñ ½ÇÀûÀÇ Â÷ÀÌ(CV), ½ÇÁ¦ ¿¹»ó ¿ø°¡ È¿À²(CPI), Project ÀÏÁ¤ Áøô »çÇ× ÆľÇ(SV), ÀÏÁ¤¿¡ ´ëÇÑ È¿À²(SPI), ÇöÀç ÁøÇà ÁßÀÎ IT ÇÁ·ÎÁ§Æ®ÀÇ »óŸ¦ Áø´ÜÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ- 8°³]

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    PART 1. Software °øÇÐ
    1. SoftwareÀÇ Á¤ÀÇ, ºÐ·ù, Ư¼º
    2. SoftwareÀÇ °³³ä, À¯Çü
    3. Software À§±â¿Í À̸¦ ÇØ°áÇϱâ À§ÇÑ ¹æ¾È
    4. Software °øÇÐÀ̶õ ¹«¾ùÀ̸ç, SW °øÇÐÀÇ ±¸¼º¿ä¼Ò¿Í ¿ø¸®
    5. IEEE »êÇÏ SW °øÇРǥÁØ À§¿øȸ¿¡¼­ SW °øÇÐÀÇ ±Ùº» Áö½ÄÀ» ±ÔÁ¤ÇÑ SWEBOK(SW Engineering Body Of Knowledge)
    6. Software»ê¾÷ À°¼º Àü·«
    7. SoftwareÀÇ ¼³°è ¿ø¸® Áß ¸ðµâ(Module)È­
    8. Software¼³°è ¿ø¸®¿¡¼­ ºÐÇÒ°ú Á¤º¹(Divide & Conquer)
    9. Software ³­µ¶È­(Obfuscation)
    10. Software Àç»ç¿ë(Reuse)ÀÇ È°¿ë, ¸ñÀû, ±¸Çö ¹æ¹ý
    11. Software °ü¸®¸¦ À§ÇÑ ±âÁؼ±(Baseline)
    12. Module, Component, Service¿¡ ´ëÇØ °¢°¢ ¼³¸íÇÏ°í ºñ±³ÇϽÿÀ.
    13. ÀÓº£µðµå(Embedded) Software
    14. SoftwareÀÇ »ý»ê¼º Çâ»ó ±â¹ýÀÎ ¿ª°øÇÐ(Reverse Engineering)°ú Àç°øÇÐ(Re-Engineering)
    15. LehmanÀÇ Software º¯È­¿ø¸®
    16. Software Çü»ó°ü¸®
    17. ¼ÒÇÁÆ®¿þ¾î Á¤ÀÇ(SDx)

    PART 2. Software °³¹ß ¸ðÇü(¸ðµ¨, ¸ð¹ü»ç·Ê)
    18. SDLC(SW Development Life Cycle)
    19. ÆøÆ÷¼ö(Waterfall) ¸ðµ¨(Model)
    20. ÇÁ·ÎÅäŸÀÌÇÎ(Prototyping) ¸ðµ¨(Model)
    21. ³ª¼±Çü(Sprial) °³¹ß ¸ðµ¨(Model)
    22. ÁõºÐÇü(Incremental)°ú ÁøÈ­Çü(Evolutional) ¸ðµ¨(Model)
    23. RAD(Rapid Application Development) ¸ðµ¨
    24. Clean Room °³¹ß ¸ðÇü(¸ðµ¨)¿¡¼­ 3°¡Áö Box ±¸Á¶
    25. SDLC ¸ðµ¨ ¼±Á¤ ±âÁØ°ú °¢ ¸ðµ¨ÀÇ »ó°ü °ü°è
    26. SDLC(Software Development Life Cycle) °úÁ¤ÀÇ ±¸Çö´Ü°è¿¡¼­ÀÇ Action Item(Activity)°ú ÀÏÁ¤Áö¿¬ÀÌ ¹ß»ýµÇ¾úÀ» ¶§ PM(Project Manager) ÀÔÀå¿¡¼­ÀÇ ´ëó¹æ¾È
    27. SDLC °úÁ¤¿¡¼­ ÇÊ¿äÇÑ Review, Inspection, Walkthrough
    28. ÀüÅëÀûÀÎ S/W °³¹ß Model°ú OSS(Open Source Software) °³¹ß ModelÀÇ Â÷ÀÌÁ¡

    PART 3. S/W °³¹ß ¹æ¹ý·Ð
    29. S/W °³¹ß ¹æ¹ý·Ð(±¸Á¶Àû, Á¤º¸°øÇÐ, °´Ã¼ ÁöÇâ, CBD °³¹ß ¹æ¹ý·Ð)
    30. ÆøÆ÷¼ö °³¹ß ¹æ¹ý·Ð°ú ¾ÖÀÚÀÏ°³¹ß ¹æ¹ý·ÐÀÇ Æ¯Â¡ ¹× Àå´ÜÁ¡ ºñ±³
    31. Agile Process
    32. S/W °³¹ß ¹æ¹ý·ÐÀÎ Agile MethodologyÀÇ Á¤ÀÇ, Ư¼º, Àå´ÜÁ¡
    33. TDD(Test Driven Development)
    34. SPL(Software Product Line)
    35. XP(eXtreme Programming)
    36. RUP(Rational Unified Process)
    37. XP(eXtreme Programming)¿Í RUP ºñ±³
    38. SCRUM
    39. MDD(Model Driven Development)
    40. ¸ðµ¨ ±â¹ÝÀÇ S/W °³¹ß ¹æ½Ä, MDA(Model Driven Architecture)
    41. DevOps(Development+Operation)
    42. Kanban S/W °³¹ß ¹æ¹ý·Ð¿¡ ´ëÇØ ¼³¸íÇÏ°í SCRUM ¹æ¹ý°ú ºñ±³
    43. CASE(Computer Aided Software Engineering)
    44. ¸°(Lean) °³¹ß ¹æ¹ý·Ð
    45. ¸ð¹ÙÀÏ(Mobile) App.°³¹ßÀÇ Æ¯¼º°ú À̽´¿¡ ´ëÇÏ¿© ¼³¸íÇÏ°í ¾ÖÀÚÀÏ(Agile)À» È°¿ëÇÏ¿© ¸ð¹ÙÀÏ °³¹ßȯ°æ¿¡ ÀûÇÕÇÑ °³¹ß ¹æ¹ýÀ» Á¦½ÃÇϽÿÀ.
    46. ÇöÀçÀÇ Á¤º¸È­ ȯ°æÀº »ç¿ëÀÚ°¡ ´Ù¾çÇÑ ´Ü¸»(OPMD : One Person Multi Device)À» È°¿ëÇÏ°í, ÇϳªÀÇ Á¤º¸°¡ ´Ù¾çÇÑ ´Ü¸»¿¡¼­ È°¿ë(OSMU; One Source Multi Use)µÈ´Ù. S/W °³¹ß ¹æ¹ý·Ð¿¡¼­ À̸¦ ¹Ý¿µÇÒ ¼ö ÀÖ´Â ¹æ¾ÈÀ» ¼­¼úÇϽÿÀ.

    PART 4. UML(Unified Modeling Language)
    47. ModelingÀ» Á¤ÀÇÇÏ°í ¸ñÀû°ú Software¿¡¼­ ModelingÀÌ ÇÊ¿äÇÑ ÀÌÀ¯
    48. UML(Unified Modeling Language)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í Ư¡°ú °³¹ß ¹æ¹ý·Ð°úÀÇ °ü°è
    49. S/W °øÇп¡¼­ ¸ðµ¨¸µ(Modeling)ÀÇ °³³ä°ú ¸ðµ¨¸µ ¾ð¾î·Î UMLÀÌ ÇÊ¿ä ÀÌÀ¯
    50. UML(Unified Modeling Language)ÀÇ ±¸¼º¿ä¼Ò
    51. UMLÀÇ ±¸¼º¿ä¼Ò Áß »ç¹°(Thing)ÀÇ ¼¼ºÎ³»¿ë
    52. ¸ðµ¨¸µ(Modeling)°ú ÇÁ·Î±×·¡¹Ö(Programming)À» ºñ±³ÇÏ°í °³¹ß°úÁ¤¿¡¼­ Àû¿ëµÇ´Â UML DiagramÀÇ Á¾·ù
    53. UMLÀÇ 4£«1 View ¸ðÇü(Model)
    54. UMLÀÇ 4£«1 View ModelÀ» ¼³¸íÇÏ°í SDLC°úÁ¤ Àû¿ë
    55. UML¿¡¼­ °ü°è(Relationship) Ç¥½Ã´Â 6°¡Áö(¿¬°ü, ÀÇÁ¸, ÀϹÝÈ­, ½Çüȭ, ÁýÇÕ¿¬°ü, ÇÕ¼º¿¬°ü) °ü°è·Î Ç¥½ÃµÈ´Ù. °¢°¢ ¼³¸íÇÏ°í ½Ç»ýÈ°¿¡¼­ »ç¿ëµÇ´Â ¿¹¸¦ Notation(µµ½ÄÈ­)
    56. ´ÙÀ½ÀÇ Class DiagramÀ» ÀÚ¹Ù Code·Î ÀÛ¼ºÇÏ°í Á¤º¸Àº´Ð¿¡ »ç¿ëµÈ Á¢±Ù Á¦¾îÀÚ¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.
    57. ´ÙÀ½ Class DiagramÀ» ÀÚ¹Ù(JAVA) Code·Î º¯È¯ÇϽÿÀ.
    58. ´ÙÀ½ UML ½ÃÄö½º(Sequence) ´ÙÀ̾î±×·¥(Diagram)À» ¼³¸íÇÏ°í JAVA Code·Î ±¸ÇöÇϽÿÀ.
    59. ´ÙÀ½ÀÇ ±¸¼º °´Ã¼¸¦ ÀÌ¿ëÇÏ¿© Sequence DiagramÀ¸·Î Ç¥½ÃÇϽÿÀ(³»¿ëÀ» »ó¼¼È÷).
    60. ¾Æ·¡¿Í °°Àº ÀüÀÚ°è»ê±â¸¦ °´Ã¼ ÁöÇâ ¾ð¾î¸¦ »ç¿ëÇÏ¿© »ý¼ºÇÏ°íÀÚ ÇÑ´Ù. Class DiagramÀ¸·Î Ç¥±âÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.
    61. UML2.0(4°èÃþ°ú 4°¡Áö ¿µ¿ª À§ÁÖ·Î)
    62. S/WÁ¦Ç°ÀÌ ½ÃÀå¿¡ Ãâ½ÃµÈ ÈÄ »ç¿ëÀڷκÎÅÍ ¿¹±âÄ¡ ¾ÊÀº ¹®Á¦Á¡ÀÌ ÀÖ´Ù°í Service Desk¿¡ Á¢¼öµÇ¾ú´Ù. SLA(Service Level Management)¿¡´Â 3ÀÏ À̳»¿¡ °³¼± ´ëÀÀÇØ¾ß ÇÑ´Ù°í ¸í½ÃµÇ¾î ÀÖ´Ù. 3ÀÏ À̳»¿¡ Issue¸¦ °³¼±(Clear)ÇÏ´Â °úÁ¤À» UMLÀÇ Timing DiagramÀ¸·Î ±â¼úÇϽÿÀ(°³¼±Àº °³¹ß ´ã´çÀÚ, °ËÁõÀº Ç°Áú ´ã´çÀÚ°¡ ÁøÇàÇÏ¸ç °¢°¢ 1ÀϾ¿ ¼Ò¿äµÈ´Ù°í °¡Á¤ÇÑ´Ù).
    63. ¾Æ·¡ Code¿¡ ´ëÇØ Class DiagramÀ¸·Î Ç¥ÇöÇÏ°í ¼³¸íÇϽÿÀ.
    64. ¾Æ·¡ ½Ã³ª¸®¿À¸¦ ±â¹ÝÀ¸·Î °í°´°ú Á¡ÁÖ°¡ »ç¿ëÇÏ´Â ÁÖ¹® ½Ã½ºÅÛ¿¡ ´ëÇÑ Use Case DiagramÀ» ÀÛ¼ºÇϽÿÀ.
    °¡. °í°´Àº ÁÖ¹®½Ã½ºÅÛÀ» ÅëÇØ °¡°ÝÀ» Á¶È¸ÇÏ°í ÁÖ¹®ÇÒ ¼ö ÀÖ´Ù.
    ³ª. °í°´Àº ÁÖ¹® ½Ã½ºÅÛÀ» ÅëÇØ ÁÖ¹® »óŸ¦ È®ÀÎÇÏ°í ÁÖ¹®À» Ãë¼ÒÇÒ ¼ö ÀÖ´Ù.
    ´Ù. Á¡ÁÖ´Â ÁÖ¹® ½Ã½ºÅÛÀ» ÅëÇØ ÁÖ¹® È°µ¿À» ¸ð´ÏÅ͸µÇÏ°í â°í¸¦ °ü¸®ÇÒ ¼ö ÀÖ´Ù.
    ¶ó. ȸ°è ½Ã½ºÅÛÀº ÁÖ¹® ½Ã½ºÅÛ°ú ¿¬µ¿ÇÏ¿© ÁÖ¹®À̳ª Ãë¼Ò ó¸®ÇÒ ¼ö ÀÖ´Ù.
    65. ´ÙÀ½ ÁÖ»çÀ§°ÔÀÓ À¯½ºÄÉÀ̽º(Usecase)¿¡ ´ëÇÏ¿© ÀÛ¼ºÇϽÿÀ.
    - Âü¿©ÀÚ´Â ÁÖ»çÀ§°ÔÀÓÀ» ¼öÇàÇÑ´Ù. ÁÖ»çÀ§°ÔÀÓÀº µÎ °³ÀÇ ÁÖ»çÀ§¸¦ ±¼·Á¼­ °á°ú¸¦ º¸¿©ÁØ´Ù. ÁÖ»çÀ§ ¾Õ¸é¿¡ ³ª¿Â °ªÀÇ ÇÕÀÌ 8À̸é À̱â´Â °ÍÀÌ°í, ±×·¸Áö ¾ÊÀ¸¸é Áø´Ù.
    °¡. °³³äÀû °´Ã¼ ¸ðµ¨(Conceptual Object Model)
    ³ª. ½ÃÄö½º ´ÙÀ̾î±×·¥(Sequence Diagram)
    ´Ù. Ŭ·¡½º ´ÙÀ̾î±×·¥(Class Diagram)
    66. UMLÀÇ È®Àå ¸ÞÄ¿´ÏÁò(Extensibility Mechanism)
    (Stereotype »ç¿ë¿¡ ´ëÇØ ¿¹¸¦ µé¾î ¼³¸íÇϽÿÀ.)
    67. ¾Æ·¡ UMLÀÇ ½ºÅ×·¹¿À(Stereotype)¸¦ JAVA ¾ð¾î·Î CodingÇÏ°í ¸¹ÀÌ »ç¿ëµÇ´Â Stereotype 3°¡Áö ÀÌ»ó ³ª¿­Çؼ­ ¼³¸íÇϽÿÀ.
    68. UMLÀÇ State Machine Diagram¿¡ ´ëÇØ ¼³¸íÇÏ°í ¿¤¸®º£ÀÌÅÍ(Elevator)ÀÇ ¿¹¸¦ µé¾î State Machine DiagramÀ¸·Î Ç¥½ÃÇϽÿÀ.
    69. UMLÀÇ ¿¬°ü(Association) °ü°è¿Í ¹æÇ⼺ÀÌ ÀÖ´Â ¿¬°ü(Directed Association)¿¡ ´ëÇØ ¿¹¸¦ µé¾î ¼³¸íÇÏ°í Directed Association¿¡ ´ëÇؼ­´Â ¿¹Á¦ »óȲÀ» µé¾î CodingÇϽÿÀ.
    70. UMLÀÇ ÀϹÝÈ­(Generalization) °ü°è¿¡ ´ëÇØ ¿¹Á¦ »óȲÀ» µé¾î ¼³¸íÇÏ°í CodingÇϽÿÀ.
    71. UMLÀÇ ½Çüȭ(Realization) °ü°è¿¡ ´ëÇØ ¿¹Á¦ »óȲÀ» µé¾î ¼³¸íÇÏ°í CodingÇϽÿÀ.
    72. UMLÀÇ ÀÇÁ¸(Dependency) °ü°è¿¡ ´ëÇØ ¿¹Á¦ »óȲÀ» µé¾î ¼³¸íÇÏ°í CodingÇϽÿÀ.

    PART 5. µðÀÚÀÎ ÆÐÅÏ(Design Pattern)
    73. µðÀÚÀÎ ÆÐÅÏ(Design Pattern)
    74. µðÀÚÀÎ ÆÐÅÏÀÇ Á¾·ù¸¦ ±â¼úÇÏ°í °¢ ÆÐÅϺ° °£´ÜÇÑ ¼³¸í°ú È°¿ë ¿¹
    75. Prototype ÆÐÅÏ(Pattern)
    76. Singleton Pattern
    77. °´Ã¼ ÁöÇâ °³³ä¿¡¼­ Ãß»óÈ­(Abstract)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í Ãß»ó Ŭ·¡½º(Class)·Î Code¸¦ ±¸ÇöÇÑ ÈÄ ¼³¸íÇϽÿÀ.
    78. Abstract Factory Pattern¿¡ ´ëÇØ ¼³¸íÇÏ°í ¾Æ·¡ Code¸¦ Class DiagramÀ¸·Î Ç¥ÇöÇÑ ÈÄ Abstract Factory PatternÀ» Àû¿ëÇÏ¿© CodingÇϽÿÀ(Starcraft¿¡ ³ª¿À´Â Teran UnitÀÓ).
    79. Iterator Pattern¿¡ ´ëÇØ ¼³¸íÇÏ°í Java ¾ð¾î¿¡ Àû¿ëµÈ ¿¹Á¦¸¦ ±â¼úÇϽÿÀ.
    80. Iterator PatternÀ» »ç¿ëÇÏ¿© Factory Method PatternÀ» ±¸ÇöÇϽÿÀ.
    81. ¾Æ·¡ Class Diagram¿¡¼­ TextView Class¸¦ Adapter PatternÀ» Àû¿ëÇÏ¿© ±¸ÇöÇϽÿÀ.

    PART 6. °´Ã¼ ÁöÇâ ¾ð¾î
    82. °´Ã¼ ÁöÇâ °³³ä°ú ±¸¼º¿ä¼Ò, °´Ã¼(Object), Ŭ·¡½º(Class), ±â´É(Method, Message), ¼Ó¼º(Attribute)¿¡ ´ëÇØ ¼³¸íÇÏ°í JAVA ¾ð¾î·Î ½ÇÁ¦ Code ¿¹¸¦ º¸À̽ÿÀ.
    83. °´Ã¼ ÁöÇâ °³³ä¿¡¼­ »ó¼Ó(Inheritance)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í »ó¼Ó ¹æ¹ý°ú ½ÇÁ¦ Code ±¸Çö
    84. °´Ã¼ ÁöÇâ °³³ä¿¡¼­ Ãß»óÈ­(Abstract)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í ¿¹¸¦ µé¾î ¼³¸íÇϽÿÀ.
    85. °´Ã¼ ÁöÇâ ¹æ¹ý·Ð¿¡¼­ ĸ½¶È­(Encapsulation)¿Í Á¤º¸Àº´Ð(Information Hiding)
    86. JAVA ¾ð¾î
    87. JAVAÀÇ ÁÖ¿ä ±¸Çö ºÐ¾ß¿Í °³¹ß ȯ°æ
    88. JAVA ¾ð¾îÀÇ Æ¯Â¡°ú JAVA Program ½ÇÇà ¼ø¼­
    89. JVM(Java Virtual Machine) ±¸Á¶ ¼³¸í
    90. API(Application Program Interface)¿Í JAPI(Java API)
    91. °´Ã¼ ÁöÇâ ¼³°è¿øÄ¢¿¡ ´ëÇØ ½Ç»ýÈ°°ú ¿¬°èÇÏ¿© ¼³¸íÇϽÿÀ.
    92. °´Ã¼ ÁöÇâ ¾ð¾îÀÇ Æ¯Â¡°ú ¼³°è¿øÄ¢À» ±â¼úÇÏ°í, ±¸Á¶Àû ±â¹ý°ú Â÷º°È­µÇ´Â °³³äÀ» ¼³¸íÇϽÿÀ. ¶ÇÇÑ Private, Public Á¢±ÙÁ¦¾îÀÚ(Access Modifier)¸¦ »ç¿ëÇÏ¿© ¿ÜºÎ·ÎºÎÅÍ µ¥ÀÌÅ͸¦ º¸È£Çϱâ À§ÇÑ Á¤º¸ Àº´Ð ¹æ¹ýÀ» ½ÇÁ¦ °´Ã¼ ÁöÇâ ¾ð¾î(JAVA)·Î °£´ÜÈ÷ ±¸ÇöÇϽÿÀ.
    93. °´Ã¼ ÁöÇâ ¾ð¾îÀÇ Æ¯Â¡(Code ¿¹¸¦ Á¦½ÃÇϽÿÀ.)
    94. °´Ã¼ ÁöÇâ ¾ð¾îÀÇ ¿À¹ö¶óÀ̵ù(Overriding)°ú ¿À¹ö·Îµù(Overloading)
    95. ¾Æ·¡ ÆÄÀÏ I/O °èÃþ ±¸Á¶¿¡¼­ °¢ °èÃþ¿¡¼­ Ãß»óÈ­ÇÏ´Â ºÎºÐ¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.
    96. Static Linking°ú Dynamic Linking
    97. AOP(Aspect Oriented Programming) ¹æ¹ý
    98. Æä¾î ÇÁ·Î±×·¡¹Ö(Pair Programming) ±â¹ý°ú ÇÎÆþ ÇÁ·Î±×·¡¹Ö(Ping Pong Programming) ±â¹ý

    PART 7. ¾ÆÅ°ÅØó(Architecture) ½ºÅ¸ÀÏ
    99. IEEE 1471(SW ¾ÆÅ°ÅØó ¸í¼¼¿¡ °üÇÑ ±¹Á¦ Ç¥ÁØ)
    100. MVC(Model, View, Controller)
    101. Repository(ÀúÀå¼Ò)
    102. °èÃþÇü(Layered)
    103. ÆÄÀÌÇÁ ÇÊÅÍ(Pipe Filter)
    104. PHP(Personal Home Page, Hypertext Pre-processor)ÀÇ °³¿ä¿Í µ¿ÀÛ¿ø¸®, Ư¡, À¯»ç ProgramÀÎ ASP, JSP¿Í ºñ±³
    105. P2P(Peer-to-Peer) ¾ÆÅ°ÅØó ½ºÅ¸ÀÏÀÇ °³³äÀ» Network °³³äÀ» Àû¿ëÇÏ¿© Client-Server¿ÍÀÇ Â÷ÀÌÁ¡, Ư¡ ¹× ¿ä±¸»çÇ׿¡ ´ëÇØ ¼³¸íÇϽÿÀ.
    106. P2P(Peer-to-Peer) SystemÀÇ ¿î¿µÇüÅ¿¡ µû¶ó Pure P2P, Super P2P, Hybrid P2P·Î ºÐ·ùÇÒ ¼ö ÀÖ´Ù. °¢°¢¿¡ ´ëÇØ ¼³¸íÇÏ°í Àå´ÜÁ¡À» ±â¼úÇϽÿÀ.
    107. ¾Æ·¡¿Í °°Àº °£´ÜÇÑ ÀÀ¿ë¿¡ ´ëÇÑ SW ¾ÆÅ°ÅØó¸¦ ÀÛ¼ºÇÏ°íÀÚ ÇÑ´Ù. ´ÙÀ½ Áú¹®¿¡ ´äÇϽÿÀ.
    ¿µ¹® ¹®ÀÚ¿­À» ÀÔ·ÂÇÏ¿© °¢ ¹®ÀÚº° ´ë£¿¼Ò¹®ÀÚ¸¦ üũÇÏ¿© ´ë£¿¼Ò¹®ÀÚ¸¦ ¹Ù²Ù¾î Ãâ·ÂÇÏ´Â ÇÁ·Î±×·¥ÀÌ´Ù.
    ¡Ø ÀÔ·Â : ToDayIsHoIiDay Ãâ·Â : tOdAYiShoLIdAY
    (1) C&C(Component & Connector:ÇÁ·Î¼¼½º ºä)¸¦ ÀÛ¼ºÇÒ ¶§ °¡Àå Àû´çÇÑ ¾ÆÅ°ÅØó ½ºÅ¸ÀÏÀ» Á¦½ÃÇÏ°í ÇÊ¿äÇÑ ÄÄÆ÷³ÍÆ® Ä¿³ØÅ͸¦ Á¦½ÃÇϽÿÀ.
    (2) À§¿¡¼­ Á¦½ÃÇÑ ¾ÆÅ°ÅØó ½ºÅ¸ÀÏ¿¡ µû¶ó ¾ÆÅ°ÅØó¸¦ ÀÛ¼ºÇϽÿÀ.
    (3) À§ ÀÀ¿ë¿¡ ´ëÇÑ ¸ðµâ(³í¸® View) ÀÛ¼ºÀ» À§ÇÑ ÄÄÆ÷³ÍÆ®¸¦ Á¦½ÃÇÏ°í ¾ÆÅ°ÅØó¸¦ ÀÛ¼ºÇϽÿÀ.
    108. ¼ÒÇÁÆ®¿þ¾î ¾ÆÅ°ÅØó Æò°¡ ±â¹ý Áß ATAM(Architecture Trade-off Analysis Method)

    PART 8. OSS(Open Source Software)¿Í LicenseÀÇ Á¾·ù
    109. OSS(Open Source Software)ÀÇ Àå´ÜÁ¡
    110. OSS °³¹ß Process¿Í Ư¡
    111. OSS(Open Source Software)¿¡¼­ Hidden Patent
    112. IP(Intellectual Property) Rights
    113. Open API(Application Programming Interface)
    114. Apache License 2.0
    115. OSS License¿¡¼­ LGPL 2.1
    116. BSD(Berkley Software Distribution) License
    117. Free Software¿Í Open Software¿¡ ´ëÇØ ¼³¸íÇÏ°í Open Source SoftwareÀÇ ÁöÀû Àç»ê±Ç°ú License¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.
    118. ±â¾÷¿¡¼­ ¿ÀÇ ¼Ò½º ¼ÒÇÁÆ®¿þ¾î(OSS; Open Source Software)¸¦ È°¿ëÇÏ¿© ºñÁî´Ï½º¸¦ ¼öÇàÇÏ°íÀÚ ÇÑ´Ù. ´ÙÀ½¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.
    °¡. Open Source Á¤ÀÇ¿Í GPL2.0ÀÇ ³»¿ëÀ» ±â¼úÇϽÿÀ.
    ³ª. GPL 2.0ÀÇ Àǹ«»çÇ×°ú GPL 3.0¿¡¼­ Ãß°¡µÈ ³»¿ëÀ» ¼³¸íÇϽÿÀ.

    PART 9. Project °ü¸®
    119. PMBOKÀÇ 5´Ü°è Project °ü¸® Process
    120. PMBOK¿¡¼­ Á¦½ÃÇÏ´Â 10°³ °ü¸® È°µ¿ ¿µ¿ª
    121. Project¿Í Program, Portfolio
    122. Project »ý¸íÁֱ⿡ µû¸¥ Project °ü¸® ¾÷¹«ÀÇ Á¦¾à »çÇ×
    123. PM(Project Manager)ÀÌ Project¸¦ °ü¸®ÇÏ´Â Process
    124. ProjectÀÇ Æ¯Â¡°ú PM°ú PMO ¿ªÇÒÀ» ºñ±³
    125. PMO(Project Management Office)ÀÇ ±â´É¿¡ ´ëÇØ 5°³ ÀÌ»ó ¼³¸íÇϽÿÀ.
    126. PMOÀÇ Framework
    127. PMOÀÇ ÁÖ¿ä Model°ú R&R(Role & Responsibility)¿¡ µû¸¥ À¯Çü ºñ±³
    128. PMO(Project Management Office)ÀÇ ±â´É Áß ¹üÀ§°ü¸®, ÀÏÁ¤°ü¸®, ÀÎÀûÀÚ¿ø°ü¸®, À§Çè°ü¸®, ÀÇ»ç¼ÒÅë°ü¸® ±â´É¿¡ ´ëÇÏ¿© °¢ ±â´ÉÀÇ Á¤ÀÇ, ÁÖ¿ä ´Ü°è, °ü¸®»óÀÇ ÁÖÀÇ»çÇ×
    129. Á¤º¸½Ã½ºÅÛ °¨¸®¿Í PMO(Project Management office) ºñ±³
    130. Á¾·á´Ü°è °¨¸® ½Ã °¨¸®¿øÀº ±¸Çö±â´ÉÀ» Á÷Á¢ Å×½ºÆ®ÇÏ¿© °ú¾÷ÀÌÇà ¿©ºÎ¸¦ ÆÇÁ¤Çϵµ·Ï Á¤º¸½Ã½ºÅÛ°¨¸® ¼öÇà°¡À̵忡 ¾È³»µÇ¾î ÀÖ´Ù.
    °¡. °¨¸®¿øÀÌ Á÷Á¢ Å×½ºÆ®ÇÏ´Â °ÍÀÌ Çö½ÇÀûÀ¸·Î ¾î·Á¿î »ç·Ê¸¦ ¼³¸í
    ³ª. °ËÅä ¹× È®ÀÎ, Á¦3ÀÚ °ËÁõ Á¡°Ë¹æ¹ýÀ» ÅëÇÑ °³¼±¹æ¾ÈÀ» ¼³¸í
    131. Project ÁøÇà ½Ã ¹ß»ýµÉ ¼ö ÀÖ´Â ÀÌÇØ °ü°èÀÚ °£ÀÇ °¥µî ÇØ°á ¹æ¾È
    132. IEEE-SRS 830(Software ¿ä±¸»çÇ× ¸í¼¼¼­)
    133. ¿ä±¸»çÇ×À» ¸¸Á·Çϱâ À§Çؼ­´Â ¿ä±¸°øÇÐÀû °³³äÀÌ ÇÊ¿äÇÏ´Ù. ¿ä±¸°øÇÐÀ» À§ÇÑ Process¿Í À̸¦ °³¹ßÇϱâ À§ÇÑ ÀýÂ÷
    134. Software ¿ä±¸»çÇ× ºÐ¼®ÀÌ ¾î·Á¿î ÀÌÀ¯
    135. IT ÇÁ·ÎÁ§Æ®¸¦ ¼º°øÀûÀ¸·Î ¼öÇàÇϱâ À§ÇØ ¿ä±¸»çÇ×ÀÇ Ã¼°èÀûÀÎ °ü¸®¿Í ¹®¼­È­°¡ ¸Å¿ì Áß¿äÇÏ´Ù. ¿ä±¸»çÇ׿¡ ´ëÇÏ¿© ´ÙÀ½À» ¼³¸íÇϽÿÀ.
    1) ¼ÒÇÁÆ®¿þ¾î(SW) ¿ä±¸»çÇ× Ç°Áú¼Ó¼º
    2) ¿ä±¸»çÇ× µµÃâ ±â¹ý
    3) ¿ä±¸»çÇ× °³¹ß ÇÁ·Î¼¼½º
    136. µ¿±âºÎ¿© ÀÌ·Ð(Motivation Theory)
    137. µðÀÚÀÎ ¾ÅÅ·(Design Thinking)
    138. Project 10°ü¸® ¿µ¿ª Áß (PMBOK ±âÁØ) À§Çè °ü¸® ¹æ¾È
    139. Project °ü¸® ¿µ¿ª Áß ¹üÀ§°ü¸®¸¦ À§ÇÑ Process
    140. Project ÀÏÁ¤ ´ÜÃà ±â¹ý Áß Fast Tracking°ú Crashing ±â¹ý
    141. Project ÁøÇà °úÁ¤¿¡¼­ ÀÌÇØ°ü°èÀÚ °ü¸® ¹æ¾È(ÀÌÇØ°ü°èÀÚ ºÐ¼® Model)
    142. Áö¿¬µÇ´Â Project¿¡ ÀηÂÀ» ´õ Ãæ¿øÇصµ ¿ÀÈ÷·Á ÀÏÁ¤ÀÌ Áö¿¬µÈ´Ù´Â Brook¡¯s Law
    143. WBS(Work Breakdown Structure)
    144. Á¤º¸È­»ç¾÷¿¡¼­ ÀÛ¾÷ºÐ·ùü°è(WBS; Work Breakdown Structure)¸¦ ÀÌ¿ëÇÏ¿© ¹üÀ§ ¹× ÀÏÁ¤ µîÀ» °ü¸®ÇÑ´Ù. WBS ÀÛ¼º ¿øÄ¢, ÀåÁ¡, ÀÏÁ¤ Áö¿¬ ½Ã ¸¸È¸ ´ëÃ¥ ¹× »ç·Ê¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.
    145. WBS(Work Breakdown Structure)ÀÇ Æ¯Â¡, À¯Çü, ActivityÀÇ ¼±Çà ÈÄÇà ÀÇÁ¸ °ü°è ¼³Á¤ ¹æ¹ý
    146. Project ÀÏÁ¤°ü¸®¿¡¼­ ÀÓ°è°æ·Î(Critical Path)ÀÇ Àǹ̸¦ ¼³¸íÇÏ°í ´ÙÀ½ÀÇ CPM(Critical Path Method) Network¿¡¼­ ÀÓ°è °æ·Î¸¦ ãÀ¸½Ã¿À(¹æ¹ý 1).
    147. Project ÀÏÁ¤°ü¸®¿¡¼­ ÀÓ°è°æ·Î(Critical Path)ÀÇ Àǹ̸¦ ¼³¸íÇÏ°í ´ÙÀ½ÀÇ CPM(Critical Path Method) Network¿¡¼­ ÀÓ°è °æ·Î¸¦ ãÀ¸½Ã¿À(¹æ¹ý 2).
    148. SoftwareÀÇ ºÐ¸® ¹ßÁÖ¿Í ºÐÇÒ ¹ßÁÖ

    PART 10. Process¿Í Product °ËÁõ¿¡ ´ëÇÑ ±¹Á¦Ç¥ÁØ
    149. Software »ý¸í Áֱ⠸ðÇü, SW °³¹ß ¹æ¹ý·Ð°ú SW Process Æò°¡ ¹× °³¼± ¸ðµ¨ °£ÀÇ °ü°è
    150. Software Ç°Áú Çâ»óÀ» À§ÇÑ ±¹Á¦ Ç¥ÁØÀÇ »óÈ£ °ü°èµµ
    151. SoftwareÀÇ °³¹ß°ú ¾ç»ê, ±×¸®°í À¯Áö º¸¼ö °úÁ¤¿¡¼­ »ç¿ëµÇ´Â Ç°Áú Çâ»óÀ» À§ÇÑ ±¹Á¦ Ç¥ÁØ¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.
    152. ISO/IEC 14598-1¿¡ Á¤ÀÇÇÑ Software Á¦Ç° Æò°¡(Software Product Evaluation)
    153. ISO/IEC 9126 Ç°Áú ¸ðµ¨(Quality Model)
    154. ISO 21500
    155. ISO 12207ÀÇ ±¸¼º°ú ±¸¼º¿¡ µû¸¥ ¼¼ºÎ ³»¿ë
    156. Software Product Æò°¡¸¦ À§ÇÑ ISO/IEC 12119
    157. ISO/IEC 25000
    158. ISO 26262(Functional Safety)
    159. e-SCM(e-Sourcing Capability Model) Ç°Áú ¸ðµ¨
    160. ISO 20000¿¡ ´ëÇؼ­ ±â¼úÇÏ°í, eSCM°ú ºñ±³
    161. ISO/IEC 15504(SPICE)
    162. CMM(Capability Maturity Model) ¼º¼÷µµ ´Ü°è ¹× Æò°¡ ±âÁØ
    163. GS(Good Software) ÀÎÁõ

    PART 11. Ç°Áú°ü¸®
    164. SoftwareÀÇ Ç°Áú°ü¸®(Quality Management)
    165. Software Ç°Áú Çâ»óÀ» À§ÇÑ TestÀÇ ÀϹÝÀûÀÎ ¿ø¸®¿Í À¯Çü, S/W TestÀÇ ¹®Á¦Á¡°ú ÇØ°á ¹æ¾È
    166. Software TestÀÇ Àü·«°ú ¾î·Á¿ò
    167. SoftwareÀÇ Test Case
    168. Software °ËÁõ¿¡¼­ Verification°ú Validation ¹æ¹ý°ú ÀýÂ÷, ±×¸®°í ºñ±³
    169. Refactoring(¸®ÆåÅ丵) (½ÇÁ¦ »ç·Êµµ Æ÷ÇÔÇϽÿÀ.)
    170. ¾Æ·¡ ³í¸®È¸·Î¸¦ ºÎ¿ï(Boolean)´ë¼ö ¹ýÄ¢À» Àû¿ëÇÏ¿© °£¼ÒÈ­(ÆÑÅ͸µ-Factoring)
    171. Software Ç°Áú °³¼±À» À§ÇÑ Inspection
    172. Ç°Áúº¸Áõ¹æ¾È, review
    173. Software °ü¸®¸¦ À§ÇÑ Çü»óÅëÁ¦À§¿øȸ È°µ¿
    174. Software Test ¹æ¹ý Áß ¸í¼¼ ±â¹Ý°ú ±¸Á¶ ±â¹Ý Test ¼³°è ±â¹ý
    175. Daily Build
    176. Test Oracle
    177. Risk ±â¹Ý Test
    178. ȸ±ÍÅ×½ºÆ®(Regression Test)
    179. ÅëÇÕÅ×½ºÆ®(Integration Test)¿¡ ´ëÇÏ¿© ´ÙÀ½À» ¼³¸íÇϽÿÀ.
    °¡. ºñ Á¡ÁøÀûÅëÇÕ ¹æ½Ä°ú Á¡ÁøÀû ÅëÇÕ ¹æ½Ä
    ³ª. ÇÏÇâ½Ä(Top Down) ÅëÇÕ Å×½ºÆ®¿Í »óÇâ½Ä(Bottom Up) ÅëÇÕ Å×½ºÆ®
    ´Ù. Å×½ºÆ® µå¶óÀ̹ö(Test Driver)¿Í Å×½ºÆ® ½ºÅÓ(Test Stub)
    180. È­ÀÌÆ®¹Ú½º Å×½ºÆ®(White Box Test)¿Í ºí·¢¹Ú½º Å×½ºÆ®(Black Box Test)ÀÇ ºñ±³
    181. ¸ùÅ° Å×½ºÆ®(Monkey Test)¿Í ȸ±Í Å×½ºÆ®(Regression Test) ºñ±³ ¼³¸í
    182. Ä«¿À½º Å×½ºÆ®(Chaos Test)
    183. Embedded Software Test
    184. Software °³¹ß ÇÁ·ÎÁ§Æ® Ç°Áúºñ¿ë Ç׸ñ 4°¡Áö¸¦ Á¦½ÃÇÏ°í »ç·Ê¸¦ µé¾î ¼³¸íÇϽÿÀ.
    185. Back To Back Test
    186. Pairwise Test
    187. À̺¥Æ®(Event) ±â¹ÝÀÇ ½Ã½ºÅÛ TestingÀ» À§ÇÑ Record and Replay
    188. Software °ËÁõÀ» À§ÇÑ Å×½ºÆ® ÀÚµ¿È­(Test Automation)
    189. SystemÀÇ ¿À·ù(Error), °áÇÔ(Fault), °íÀå(Failure)À» ¹æÁöÇϱâ À§ÇÑ ÀϹÝÀûÀÎ Test °úÁ¤
    190. ¾Æ·¡ Äڵ忡 ´ëÇÑ Å×½ºÆ® ÄÉÀ̽º(test case)¸¦ ÀÛ¼ºÇÏ´Â °úÁ¤
    191. ½Ã½ºÅÛÀÇ Å×½ºÆ® ¿ÏÀü¼ºÀ» È®º¸Çϱâ À§ÇÑ ¼Ò½ºÄÚµå Ä¿¹ö¸®Áö(source code coverage)ÀÇ Á¾·ù
    192. SP(Software Process) ÀÎÁõ
    193. PSP(Personal Software Process)
    194. TSP(Team Software Process)
    195. ¼ÒÇÁÆ®¿þ¾î ¾ÈÀü¼º ºÐ¼®ÀÇ Çʿ伺°ú FTA(Fault Tree Analysis)
    196. ¼ÒÇÁÆ®¿þ¾î ¾ÈÀü¼º ºÐ¼®ÀÇ Çʿ伺°ú HAZOP(Hazard and Operability Analysis)

    PART 12. ±â¼º°í °ü¸®(ÇÁ·ÎÁ§Æ® ¼öÇà ½Ã Áß°£ Á¡°Ë) ¹× S/W ¿ø°¡ »êÁ¤
    197. Project ±â¼º°í °ü¸®(EVM; Earned Value Management) ±â¹ý
    198. Project ÀÏÁ¤ °èȹ¿¡ ´ëÇØ ´ÙÀ½ ¹°À½¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.
    1) EVM(Earned Value Management)¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.
    2) 1¿ù 1ÀϺÎÅÍ 6¿ù 1ÀϱîÁö ÁøÇàµÇ´Â Project¿¡ °üÇÑ ÁøÇà ±â·ÏÀÌ ´ÙÀ½°ú °°À» ¶§ EV(Earned Value), SPI(Schedule Performance Index), SV(Schedule Variance), CPI(Cost Performance Index), ±×¸®°í CV(Cost Variance)¸¦ °¢°¢ ±¸ÇϽÿÀ. ´Ü, ÇöÀçÀÏÀº 3¿ù 1ÀÏÀ̶ó°í °¡Á¤ÇÑ´Ù.
    199. »ç¾÷¿¹»êÀº 1,600,000õ¿ø, »ç¾÷±â°£Àº 16°³¿ùÀÎ ÇÁ·ÎÁ§Æ®°¡ 4°³¿ù °æ°úµÇ¾î Project °ü¸®´Â ¼öÇà¾÷ü¿¡°Ô 400,000õ¿øÀ» Áö±ÞÇÏ¿´´Ù. ±×·¯³ª È®ÀÎ °á°ú ÀÛ¾÷ ¼öÇà·üÀº 20%À̾ú´Ù. ÀÌ ¹®Á¦¿¡ ´ëÇÑ ±â¼º°í ºÐ¼®(EVA; Earned Value Analysis)À» ¼öÇàÇÏ¿´´Ù.
    °¡. ÇÁ·ÎÁ§Æ® ºñ¿ëÀÇ °èȹ´ëºñ ½ÇÀûÀÇ Â÷ÀÌ(CV), ½ÇÁ¦ ¿¹»ó ¿ø°¡ È¿À²(CPI)À» °¢°¢ ±¸ÇÏ°í °ªÀÇ Àǹ̸¦ ¼³¸íÇϽÿÀ.
    ³ª. Project ÀÏÁ¤ Áøô»çÇ× ÆľÇ(SV), ÀÏÁ¤¿¡ ´ëÇÑ È¿À²(SPI)À» °¢°¢ ±¸ÇÏ°í °ªÀÇ Àǹ̸¦ ¼³¸íÇϽÿÀ.
    ´Ù. ¿Ï·á½ÃÁ¡ ¿ø°¡ ¿¹»óÄ¡(EAC)¸¦ ±¸ÇØ º¸°í, Project °ü¸®ÀÚ ÀÔÀå¿¡¼­ ½Å·Ú¼º ÀÖ´Â ¿ø°¡ ¶Ç´Â ÀÏÁ¤ Áؼö¸¦ À§ÇØ ÇöÀå¿¡¼­ ½ÇÇö °¡´ÉÇÑ °í·Á»çÇ×À» Á¦½ÃÇϽÿÀ.
    200. »õ·Î¿î IT ÇÁ·ÎÁ§Æ®¸¦ ¼öÇà Áß¿¡ ÀÖ´Ù. °¢ ´Ü°èÀÇ ÀÏÁ¤Àº ÇÑ ´Þ¾¿ °É¸®°í, °¢ ´Ü°è¸¶´Ù 10,000õ¿øÀÇ ¿¹»êÀÌ ÇÒ´çµÇ¾ú´Ù. °¢ ´Ü°è´Â ÇØ´ç ´Ü°è°¡ ³¡³­ ÈÄ¿¡ ´ÙÀ½ ´Ü°è¸¦ ¼öÇàÇϵµ·Ï µÇ¾î ÀÖ´Ù. ¿À´ÃÀº 3¿ùÀÇ ¸¶Áö¸· ³¯ÀÌ´Ù. ¾Æ·¡ ÇÁ·ÎÁ§Æ® Áøô »óȲǥ¸¦ ÀÌ¿ëÇÏ¿© Earned Value Analysis Ãø¸é¿¡¼­ ´ÙÀ½ Áú¹®¿¡ ´ëÇÏ¿© ¼³¸íÇϽÿÀ.
    °¡. PV(Planned Value), EV(Earned Value), AC(Actual Cost), BAC(Budget At Completion), CV(Cost Variance), CPI(Cost Performance Index), SVS(Schedule Variance), SPI(Schedule Performance Index)ÀÇ °è»ê½Ä°ú ´äÀ» ±¸ÇϽÿÀ.
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