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    °ÇÃà ÀÎÅ׸®¾î CG ÇöÀå ½Ç¹«¸¦ À§ÇÑ 3ds MAX 2013 REALITY

    °ÇÃà ÀÎÅ׸®¾î CG ÇöÀå ½Ç¹«¸¦ À§ÇÑ 3ds MAX 2013 REALITY

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    ISBN: 9788960881174 520ÂÊ 188 x 257 (§®)

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    ¼­¿ï½Ã¸³´ëÇб³¿¡¼­ °ÇÃ༳°è¸¦ Àü°øÇÏ¿´À¸¸ç,
    (ÁÖ) Kesson, (ÁÖ) TIC Interior Design¿¡¼­ ¼³°è½Ç ÆÀÀåÀ¸·Î ÀÏÇÏ¿´½À´Ï´Ù.
    ÁÖ¿ä Âü¿©ÀÛÀ¸·Î´Â ¼­¿ï½Ã ¿Ü±¹ÀÎ ÅõÀÚ À¯Ä¡ ¼¾ÅÍ, Kim & Chang ¹ý·ü »ç¹«¼Ò, ´ë±¸ ±×·£µå È£ÅÚ, Expeditors º»»ç µîÀÌ ÀÖÀ¸¸ç, ÇöÀç ½Ç³»µðÀÚÀÎÇаú Çлýµé¿¡°Ô ½Ç³» ¼³°è¿Í ÄÄÇ»ÅÍ ÀÀ¿ë µðÀÚÀÎ µîÀ» °¡¸£Ä¡°í ÀÖ½À´Ï´Ù.

    ¸ñÂ÷

    Part 01. 3ds Max È­¸é ±¸¼º°ú ÀÛ¾÷ ȯ°æ ¼³Á¤Çϱâ

    Chapter 01. 3ds Max 2013ÀÇ È­¸é ±¸¼º
    section 01. Menu Bar
    section 02. Application Menu
    section 03. Main Toolbar
    section 04. Command Panel
    ¾Ë¾ÆµÎ¼¼¿ä & Tip. Command PanelÀÌ »ç¶óÁ³À»¶§
    section 05. Viewport
    ¾Ë¾ÆµÎ¼¼¿ä & Tip. ViewportÀÇ Å©±â¿Í Layout º¯°æÇϱâ
    section 06. Viewport Navigation Controls
    section 07. Animation Playback Controls
    section 08. Animation Keying Controls
    section 09. Time Slider & Track Bar
    section 10. Maxscript Listener & Status Bar
    section 11. Flyout
    section 12. Quad Menu

    Chapter 02. È¿À²ÀûÀÎ ÀÛ¾÷À» À§ÇÑ È¯°æ ¼³Á¤Çϱâ
    section 01. Initial Setting ¼³Á¤Çϱâ
    section 02. Preference ¼³Á¤Çϱâ
    section 03. Units ¼³Á¤Çϱâ
    section 04. Grid¿Í Snap ¼³Á¤Çϱâ
    section 05. Mouse¸¦ ÀÌ¿ëÇÑ Zoom Á¶Á¤Çϱâ

    Part 02. 3ds Max ±âº» ±â´É ÀÍÈ÷±â
    Chapter 01. Viewport Á¦¾îÇϱâ
    secton 01. Viewport Shading
    ¾Ë¾ÆµÎ¼¼¿ä & Tip. ÆÄÀÏ°ú SystemÀÇ Unit°¡ ´Ù¸¥ °æ¿ì
    secton 02. Viewport Navigation

    Chapter 02. Object Á¦¾îÇϱâ
    secton 01. Selection
    secton 02. Object º¯È¯Çϱâ

    ¡Ü Move
    ¡Ü Rotate
    ¡Ü Scale
    ¡Ü Viewport ÀüȯÀ» ÀÌ¿ëÇÑ ObjectÀÇ À̵¿
    ¡Ü AlignÀ» ÀÌ¿ëÇÑ ObjectÀÇ À̵¿

    secton 03. ObjectÀÇ º¹»ç¿Í Snap »ç¿ëÇϱâ
    ¡Ü Copy/ Instance/ Reference
    ¡Ü SnapÀ» ÀÌ¿ëÇÑ ObjectÀÇ À̵¿°ú º¹»ç
    ¡Ü Axis Constraints¸¦ ÀÌ¿ëÇÑ ObjectÀÇ À̵¿
    ¡Ü Angle Snap°ú ȸÀüÃà À̵¿À» ÀÌ¿ëÇÑ È¸Àü°ú º¹»ç

    Chapter 03. 3ds Max Çʼö ÀÛ¾÷°úÁ¤ µÑ·¯º¸±â
    secton 01. Modeling
    ¡Ü ¼ö³³Àå ¸¸µé±â
    ¡Ü Stool ¸¸µé±â
    ¡Ü ²Éº´ ¸¸µé±â
    ¡Ü Pendant Light ¸¸µé±â
    02. Material & Mapping
    03. Lighting & Camera

    ¡Ü ¿ÜºÎ°ø°£ÀÇ ÀÚ¿¬±¤ Ç¥ÇöÇϱâ
    ¡Ü ½Ç³»°ø°£ÀÇ Lighting & Camera ¿¬ÃâÇϱâ
    04. Rendering

    Part 03. Modeling & Mapping

    Chapter 01. Spline Object¸¦ ÀÌ¿ëÇÑ ¸ðµ¨¸µ
    secton 01. Spline ObjectÀÇ ±âº»¼³Á¤
    ¡Ü Spline ¸¸µé±â
    ¡Ü Rendering Rollout
    ¡Ü Interpolation Rollout

    secton 02. Editable Spline
    ¡Ü Editable Spline ¸¸µé±â
    ¡Ü Editable SplineÀÇ ¸í·É¾î »ìÆ캸±â
    secton 03. ±Ý¿¬ »çÀθ¸µé±â
    secton 04. Bent Steel Furniture ¸¸µé±â
    secton 05. Giraffe Lamp ¸¸µé±â
    ¾Ë¾ÆµÎ¼¼¿ä & Tip. Mental Ray Studio Rendering

    Chapter 02. Primitive Object¸¦ ÀÌ¿ëÇÑ ¸ðµ¨¸µ
    secton 01. Primitive ObjectÀÇ ±âº»¼³Á¤
    ¡Ü Primitives ¸¸µé±â
    ¡Ü Segment & Side
    ¡Ü Real-World Map Size

    secton 02. Editable Poly
    ¡Ü Editable Poly ¸¸µé±â
    ¡Ü Editable PolyÀÇ ¸í·É¾î »ìÆ캸±â

    secton 03. ¼ö³³Àå ¸¸µé±â
    ¡Ü ¼ö³³Àå ÇüÅ ¸¸µé±â
    ¡Ü ¼ö³³Àå ÇüÅ ¼öÁ¤Çϱâ
    ¡Ü ¼ö³³Àå ÀçÁú ÀÔÈ÷±â

    secton 04. Ź»ó½Ã°è ¸¸µé±â
    secton 05. ¼ÒÆÄ ¸¸µé±â
    secton 06. »ç¹«¿ë ÀÇÀÚ ¸¸µé±â
    secton 07. Ä¿Æ° ¸¸µé±â
    secton 08. ħ´ë, º£°³, ÀÌºÒ ¸¸µé±â
    secton 09. ³»ºÎ°ø°£ ¸¸µé±â
    secton 10. ¾ÆÀ̼ҸÞÆ®¸¯ Ç¥ÇöÇϱâ

    ¡Ü ¸ðµ¨¸µÀ» À§ÇÑ ÁغñÀÛ¾÷Çϱâ
    ¡Ü º®Ã¼¸¸µé±â
    ¡Ü ¹® & â¹® ¼³Ä¡Çϱâ
    ¾Ë¾ÆµÎ¼¼¿ä & Tip. ºÎºÐÀûÀ¸·Î µÎ²²°¡ ´Ù¸¥ º®Ã¼¿¡ â¹® ¼³Ä¡Çϱâ
    ¡Ü ½ºÄÉÄ¡¾÷ ¸ðµ¨À» ÀÌ¿ëÇÏ¿© °¡±¸ ¹èÄ¡Çϱâ
    ¡Ü ÀçÁú·Î ¸ðÇü ´À³¦ ¸¸µé±â

    Part 04. Material

    Chapter 01. Mental Ray Autodesk material
    secton 01. Autodesk Ceramic
    secton 02. Autodesk Concrete
    secton 03. Autodesk Generic
    secton 04. Autodesk Glazing
    secton 05. Autodesk Hardwood
    secton 06. Autodesk Masonry Cmu
    secton 07. Autodesk Metal
    secton 08. Autodesk Metallic Paint
    secton 09. Autodesk Mirror
    secton 10. Autodesk Solid Glass
    secton 11. Autodesk Stone
    secton 12. Autodesk Wall Paint
    secton 13. Autodesk Water
    secton 14. Autodesk Plastic / Vinyl

    Chapter 02. Autodesk Material Library
    secton 01. Ceramic
    secton 02. Concrete
    secton 03. Fabric
    secton 04. Finish
    secton 05. Flooring
    secton 06. Glass
    secton 07. Liquid
    secton 08. Masonry
    secton 09. Metal
    secton 10. Metallic Paint
    secton 11. Miror
    secton 12. Miscellaneous
    secton 13. Paint
    secton 14. Plastic
    secton 15. Roofing
    secton 16. Siding
    secton 17. Sitework
    secton 18. Stone
    secton 19. Stucco
    secton 20. Wall Covering
    secton 21. Wall Paint
    secton 22. Wood

    Part 05. Lighting & Rendering

    Chapter 01. Daytime Lighting
    secton 01. Daylight System ¼³Ä¡Çϱâ
    secton 02. ³ëÃâÁ¦¾î¿Í °£Á¢±¤ Á¦¾îÇϱâ
    secton 03. mr Sky Portal ¼³Ä¡Çϱâ
    secton 04. Final Rendering ÁغñÇϱâ
    secton 05. Final Rendering

    Chapter 02. Nighttime Lighting
    secton 01. ¾ß°£Àå¸é ¿¬Ãâ ÁغñÇϱâ
    secton 02. Main Light ¼³Ä¡Çϱâ
    secton 03. Floor Stand Light ¼³Ä¡Çϱâ
    secton 04. Wall Mounted Spot Light ¼³Ä¡Çϱâ
    secton 05. Celling Recessed Spot Light ¼³Ä¡Çϱâ
    secton 06. Indirect Light ¼³Ä¡Çϱâ
    secton 07. ÀçÁúÀ» ÀÌ¿ëÇÏ¿© Á¶¸í ÇÚµåÆù È­¸é Ç¥ÇöÇϱâ
    secton 08. Light Lister¸¦ ÀÌ¿ëÇÑ Àüü Á¶¸íÀÇ Á¶À²°ú Final Rendering

    Part 06. Presentation

    Chapter 01. Camera¸¦ È°¿ëÇÑ Presentation
    secton 01. FOV¿Í DOF Á¶ÀýÀ» ÀÌ¿ëÇÏ¿© Out-Focusing Ç¥ÇöÇϱâ
    secton 02. °ÇÃ๰ ´Ü¸éµµ Rendering & Batch Rendering
    secton 03. Panorama Rendering Çϱâ

    Chapter 02. PhotoshopÀ¸·Î Rendering Àå¸é RetouchingÇϱâ
    secton 01. ÁÖ°£ Àå¸éÀÇ Retouching
    secton 02. ¾ß°£ Àå¸éÀÇ Retouching
    secton 03. °ÇÃ๰ ´Ü¸éµµ Retouching

    Part 07. Project

    Chapter 01. Structure Modeling
    Chapter 02. Inside Wall, Door & Window
    Chapter 03. Light Fixture
    Chapter 04. Material
    Chapter 05. Furniture & Layer
    Chapter 06. Lighting & Rendering
    Chapter 07. Retouching

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