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    V-Ray Interior Workflow 4

    V-Ray Interior Workflow 4

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    ISBN: 9788960881501 264ÂÊ 215 x 260 (§®)

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    ÀÌ Ã¥Àº JOYCG ¿Â¶óÀΠƯ°­ 'V-Ray Photorealistic interior [Loft Apartment]'¿¡¼­ ¼³¸íÇÑ ³»¿ëÀ» Á¤¸®ÇÑ °ÍÀÔ´Ï´Ù.
    V-Ray¸¦ ÀÌ¿ëÇؼ­ »ç½ÇÀûÀ¸·Î ÀÎÅ׸®¾î °ø°£À» ¿¬ÃâÇÏ´Â °úÁ¤À» ¸ðµ¨¸µºÎÅÍ Â÷·Ê´ë·Î ¼³¸íÇÏ°í ÀÖ½À´Ï´Ù. °¡±¸ÀÇ ÃµÀ» Ç¥ÇöÇϱâ À§ÇØ Marvelous Designer¸¦ »ç¿ëÇÏ´Â ¹æ¹ý°ú ½Ä¹°·Î Àå½ÄµÈ º®¸éÀ» ÀÚ¿¬½º·´°Ô Ç¥ÇöÇÏ´Â ¹æ¹ý, Àå¸é¿¡ ÇÊ¿äÇÑ Texture¸¦ ¸¸µé°í ¼öÁ¤ÇÏ´Â ¹æ¹ý, Lighting°ú È¿°úÀûÀÎ RenderingÀ» À§ÇÑ ¼³Á¤ µî °¢ °úÁ¤¿¡¼­ ÇÊ¿äÇÑ ÆÁÀ» ¼³¸íÇÏ...
    ÀÌ Ã¥Àº JOYCG ¿Â¶óÀΠƯ°­ 'V-Ray Photorealistic interior [Loft Apartment]'¿¡¼­ ¼³¸íÇÑ ³»¿ëÀ» Á¤¸®ÇÑ °ÍÀÔ´Ï´Ù.
    V-Ray¸¦ ÀÌ¿ëÇؼ­ »ç½ÇÀûÀ¸·Î ÀÎÅ׸®¾î °ø°£À» ¿¬ÃâÇÏ´Â °úÁ¤À» ¸ðµ¨¸µºÎÅÍ Â÷·Ê´ë·Î ¼³¸íÇÏ°í ÀÖ½À´Ï´Ù. °¡±¸ÀÇ ÃµÀ» Ç¥ÇöÇϱâ À§ÇØ Marvelous Designer¸¦ »ç¿ëÇÏ´Â ¹æ¹ý°ú ½Ä¹°·Î Àå½ÄµÈ º®¸éÀ» ÀÚ¿¬½º·´°Ô Ç¥ÇöÇÏ´Â ¹æ¹ý, Àå¸é¿¡ ÇÊ¿äÇÑ Texture¸¦ ¸¸µé°í ¼öÁ¤ÇÏ´Â ¹æ¹ý, Lighting°ú È¿°úÀûÀÎ RenderingÀ» À§ÇÑ ¼³Á¤ µî °¢ °úÁ¤¿¡¼­ ÇÊ¿äÇÑ ÆÁÀ» ¼³¸íÇÏ°í ¸¶Áö¸·¿£ ·»´õ¸µµÈ À̹ÌÁö¸¦ PhotoshopÀ¸·Î º¸Á¤ÇÏ´Â ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù.
    ƯÈ÷, º»¹® Áß ÀϺδ µ¿¿µ»ó °­Á·Π¼³¸íÇÏ°í À־ Á» ´õ ½±°Ô °úÁ¤À» ÀÌÇØÇÏ°í µû¶óÇÒ ¼ö ÀÖ½À´Ï´Ù.(µ¿¿µ»óÀº ºÎ·Ï CD¿¡ Æ÷ÇÔ)
    1. Start
    ¾î¶² ÀÛ¾÷À̵çÁö ½ÃÀÛÇϱâ Àü¿¡´Â È®ÀÎÇØ¾ß ÇÒ °ÍµéÀÌ ÀÖ½À´Ï´Ù.
    ¹Ì¸® ÁغñÇÏ°í È®ÀÎÇصÎÁö ¾ÊÀ¸¸é, ¿¹ÃøÇÏÁö ¸øÇÑ ¸¹Àº ¹®Á¦¿¡ Á÷¸éÇÏ°Ô µË´Ï´Ù.
    3ds MAX¿¡ ´ëÇÑ ±âº»¼¼Æðú Script³ª PluginÀ» »ç¿ëÇϱâ À§ÇÑ Áغñ °°Àº °ÍµéÀÌÁÒ!
    »ç¿ëÇÏ°í ÀÖ´Â System°ú Windows, 3ds MAX µîÀÇ ¹öÀüµµ Áß¿äÇÕ´Ï´Ù.
    º» ÀÛ¾÷¿¡ ¾Õ¼­ ÀÌ·± ±âº»ÀûÀÎ ³»¿ë¿¡ ´ëÇؼ­ ¾Ë¾Æº¾´Ï´Ù.

    2.V-Ray2.0 & MultiScatter
    À̹ø ÀÛ¾÷¿¡¼­ »ç¿ëÇÏ°Ô µÉ ±â´É À§ÁÖ·Î V-RayÀÇ ÁÖ¿äÇÑ Æ¯Â¡À» ¼³¸íÇÕ´Ï´Ù.
    V-Ray LightÀÇ Á¾·ù¿Í Ư¼ºÀ» °£´ÜÇÏ°Ô »ìÆ캸°Ú½À´Ï´Ù. »óȲ¿¡ µû¶ó ¾î¶² Light¸¦ »ç¿ëÇÏ°í ¾î¶² ¿É¼ÇÀ» Á¶ÀýÇØ¾ß ÇÏ´ÂÁö »ìÆ캾´Ï´Ù.
    ¶Ç V-RayÀÇ ±âº»ÀçÁú°ú VRayBlendMtl, VRayDirt ÀçÁúÀ» ¼³¸íÇÕ´Ï´Ù.
    Gamma2.2¸¦ »ç¿ëÇÏ´Â ¹æ¹ý°ú ÀÌÀ¯¸¦ ¾Ë·Á µå¸³´Ï´Ù. Render Option¿¡ ´ëÇؼ­ ¼³¸íÇÕ´Ï´Ù. ¸¶Áö¸·À¸·Î MultiScatterÀÇ ±âº» »ç¿ë¹æ¹ý°ú ÁÖ·Î »ç¿ëµÇ´Â ±â´ÉµéÀ» ¼³¸íÇÕ´Ï´Ù.

    3. Cloth Ç¥ÇöÀ» À§ÇÑ MarvelousDesigner
    Á÷¹° Ç¥ÇöÀº ´ëºÎºÐÀÇ CG·Î ÀÛ¾÷ µÈ À̹ÌÁö¿¡¼­ ±× ¾î»öÇÔ ¶§¹®¿¡ °¡Àå ´«¿¡ Àß ¶ç°Ô µÇ´Â ºÎºÐÀÔ´Ï´Ù. ¾î´À ÇÑ °÷¿¡¼­¶óµµ ¾î»öÇÔÀ» ´À³¢°Ô µÈ´Ù¸é, Àå¸é Àüü°¡ ºÎÀÚ¿¬½º·´°Ô ´À²¸Áö°Ô µË´Ï´Ù.
    õÀÇ ±¸°ÜÁüÀ» Ç¥ÇöÇÒ ¶§ ¾î¶»°Ô ÇÏ¸é »ç½ÇÀûÀÎ ´À³¦À» Ç¥ÇöÇÒ ¼ö ÀÖÀ»±î¿ä?
    ÀÇ»óÀ» µðÀÚÀÎÇÏ´Â Marvelous Designer¸¦ »ç¿ëÇÏ¿© »ç½ÇÀûÀÎ Á÷¹° Ç¥ÇöÀ» ÇÏ°í 3DS Max·Î °¡Á®¿À´Â ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù.

    4. Base Modeling
    µµ¸é ¼¼ÆÃ, Àå¸é Scale Á¶Àý, ±âº» º®Ã¼ Modeling¿¡ °üÇÑ ³»¿ëÀ» ´Ù·ì´Ï´Ù.
    ´Ù¿î¹ÞÀº PDF µµ¸éÀ» È°¿ëÇؼ­ Àå¸é ¼¼Æÿ¡ ÇÊ¿äÇÑ µµ¸é À̹ÌÁö¸¦ ¸¸µì´Ï´Ù.
    µµ¸é ¼¼ÆÃÀÌ ³¡³ª¸é, °¡Àå ¸ÕÀú Àå¸éÀÇ ScaleÀ» ½Ç½ºÄÉÀÏ·Î Á¶ÀýÇÕ´Ï´Ù. º®Ã¼¸¦ ¸ðµ¨¸µ ÇÒ ¶§¿¡´Â ¿ì¼± °¢ ºÎºÐÀÇ Áß¿äµµ¸¦ °í·ÁÇÏ°í, ÇÊ¿äÇÑ ºÎºÐ À§ÁÖ·Î ¸¸µé¾î ³ª°©´Ï´Ù.

    5. Detail Modeling
    Detail Modeling¿¡ ´ëÇÑ ¼³¸íÀº µÎ °³ÀÇ Chapter¿¡ ³ª´©¾î ¼³¸íÇÕ´Ï´Ù.
    À̹ø Chapter¿¡¼­´Â ±× ù ¹ø°ÀÎ °ÇÃà°ú ÀÎÅ׸®¾î¿¡ °ü·ÃµÈ Detail ModelingÀ» ¼³¸íÇÏ°í ÀÖ½À´Ï´Ù. ±âº» »À´ë°¡ µÇ´Â °ÇÃ๰À» ¸¸µé°Å³ª, Àå¸éÀ» ±¸¼ºÇÏ´Â ÁÖ¿ä ÀÎÅ׸®¾î ¸¶°¨À» Modeling ÇÏ´Â ¹æ¹ýÀ» ¼³¸íÇÕ´Ï´Ù.
    Layer ±â´ÉÀ» È°¿ëÇؼ­ ÀÛ¾÷È¿À²À» ³ôÀÌ°í, Camera¿¡¼­ º¸ÀÌ´Â ºñÁß¿¡ µû¶ó¼­ °¢ ºÎºÐÀ» ¾ó¸¶³ª µðÅ×ÀÏÇÏ°Ô ÀÛ¾÷ÇÒ °ÍÀÎÁö ¹Ì¸® °áÁ¤ÇÏ°í ÀÛ¾÷À» ÁøÇàÇÏ´Â °ÍÀÌ Áß¿äÇÕ´Ï´Ù.

    6. Furniture¸¦ À§ÇÑ Detail Modeling
    Àå¸éÀÇ ¸ðµç Furniture¸¦ ModelingÇÏ´Â °ÍÀº ¸¹Àº Àγ»¸¦ ÇÊ¿ä·Î ÇÏ´Â ÀÛ¾÷ÀÔ´Ï´Ù.
    ¼ÒÆÄÀÇ Çüųª Äí¼ÇÀÇ ÁÖ¸§, ħ´ë À§¿¡ ³õÀÎ ÀÚ¿¬½º·¯¿î ħ´ë ½ÃÆ®´Â ½Ç³»ÀÛ¾÷¿¡¼­ °¡Àå Ç¥ÇöÇϱ⠾î·Á¿î ºÎºÐÀÔ´Ï´Ù. ´ëºÎºÐÀº ÀÌ·± ºÎºÐ¿¡¼­ CG¿Í ½Ç»çÀÇ Â÷À̸¦ ´À³¢°Ô µÇÁÒ.
    Furniture¸¦ Á» ´õ µðÅ×ÀÏÇÏ°Ô ¸¸µå´Â°úÁ¤À» ¼³¸íÇÕ´Ï´Ù.

    7. Textures & Realistic Materials
    ÀÛ¾÷¿¡ ÇÊ¿äÇÑ Texture¸¦ ã±â À§Çؼ­´Â ¸¹Àº ½Ã°£ÀÌ ÇÊ¿äÇÕ´Ï´Ù.
    ¿øÇÏ´Â ´À³¦¿¡ °¡±î¿î Texture¸¦ ºü¸£°Ô °Ë»öÇÏ°í, ÀÌ·¸°Ô ã¾Æ³½ ¼Ò½º¸¦ Photoshop°ú °°Àº ÇÁ·Î±×·¥À» »ç¿ëÇؼ­ »ý°¢Çß´ø À̹ÌÁö·Î ¸¸µå´Â °úÁ¤À» ¼³¸íÇÕ´Ï´Ù.
    »ç½ÇÀûÀÎ À̹ÌÁö¸¦ ¸¸µé±â À§Çؼ­´Â ±âº» »ö»ó¸Ê ÀÌ¿Ü¿¡µµ ¹Ý»ç¸ÊÀ̳ª µð½ºÇ÷¹À̽º¸ÕÆ®¸ÊÀ» ¸¸µé°í Àû¿ëÇÏ´Â ¹æ¹ýµµ ¾Ë¾Æº¾´Ï´Ù.

    8.Light & Camera
    ÀÛ¾÷ Á߹ݺÎÅÍ´Â Àå¸é ³»ÀÇ Light À§Ä¡¿Í Á¾·ù¸¦ ÆľÇÇÏ°í °£´ÜÇÏ°Ô¶óµµ ÃÖÁ¾ LightingÀÇ ¹à±â¿Í ºñ½ÁÇÑ »óȲÀ» ¿¬ÃâÇÏ´Â ³»¿ëÀ» ¼³¸íÇÕ´Ï´Ù.
    °£Á¢Á¶¸íÀ̳ª Lightbox µîÀÇ È¿°úÀûÀÎ Light ¹èÄ¡¿Í Camera ¼¼ÆÃÀ» ¾Ë¾Æº¾´Ï´Ù.

    9. Rendering & Post Production
    RenderingÀº ½Ã°£°ú Ä÷¸®Æ¼ÀÇ ½Î¿òÀÔ´Ï´Ù. ½Ã°£´ëºñ Ä÷¸®Æ¼°¡ ÁÁÀº Render SettingÀÌ ¹«¾ùÀÎÁö ¾Ë¾Æ º¸°í PhotoshopÀ» ÀÌ¿ëÇÑ ÃÖÁ¾À̹ÌÁö ÀÛ¾÷À» ¼³¸íÇÕ´Ï´Ù.

    ÀúÀÚ ¼Ò°³

    ¾ÈÀç¹®

    • ±¸ºÐ : Àú¼­
    • ±¹Àû : ´ëÇѹα¹
    • ºÐ·ù : °úÇÐ/°øÇÐ ÀúÀÚ , ±âŸ
    • ÀαâÁö¼ö : 317
    • ¹ÝµðÃßõ : 1ȸ¼±Á¤

    JOYCG(CG E-training) CEO
    site* www.joycg.com
    blog* joycg.blog.me

    ÁýÇÊ(3ds max & Renderer) & ¼¼¹Ì³ª

    2013 V-Ray Interior Workflow 2  (ÁýÇÊ)
    2013 VRay Photorealistic Interior Season 3 [Materials & Texture] PART B(ÁýÇÊ)
    2012 VRay Photorealistic Interior Season 3 [Materials & Texture] PART A(ÁýÇÊ)
    2012 VRay Interior workflow 1(ÁýÇÊ)
    2012 VRay Photorealistic Interior season2 [PDF] (ÁýÇÊ))
    2011 VRay Photorealistic Exterior season2(ÁýÇÊ)
    2011 VRay Photorealistic Interior season1 [PDF] (ÁýÇÊ)
    2011 3dsmax JOYCG Modeling Skill [PDF](ÁýÇÊ)
    2010 SIGGRAPH ASIA 2010 Chaos Group _ Special Guest
    2010 JOYCG Photographic Exterior VRay season1 (ÁýÇÊ)
    2010 JOYCG VRAy Photorealistic Seminar
    2009 CG Architect 2009 Architectural 3D Awards Architectural Image Nominees final list (Best Overall Architectural Image, Best  Architectural Exterior Image)
    2009 Chaos Group V-Ray Conference in Korea Special Guest
    2008 Jae-Moon Ahn¡¯s Lighting & Rendering SECRET (ÁýÇÊ)
    2007 JOYCG - 3ds max Power Skill (China)(ÁýÇÊ)
    2007 JOYCG - 3ds max Power Skill (Taiwan)(ÁýÇÊ)
    2006 Autodesk Crystal CG Keynote Seminar guest
    2006 3dsmax Maxwell Renderer (ÁýÇÊ)
    2005 Practical Architectural CG Technique Seminar (3d artisan)
    2005 JOYCG Expert 3ds max Power Skill (ÁýÇÊ)
    2004 3ds max Interior/Architect CG Technique Seminar
    2003 JOYCG Expert 3ds max 6.0(ÁýÇÊ)
    2002 JOYCG Expert 3dsmax 5.0(ÁýÇÊ)
    2001 3dsmax 4.1 (ÁýÇÊ)
    2001 3dsmax 4.0 (ÁýÇÊ)
    2000 3dsmax Movie study (±âȹ & Á¦ÀÛ)
    1999 3dsmax 3.1 Reality (ÁýÇÊ)
    1999 3dsmax 3.0 manual (ÁýÇÊ)
    1997 3dsmax 2.5 Practical Guide(ÁýÇÊ)

    ¸ñÂ÷

    ¸ñÂ÷
    1. Start
    2.V-Ray2.0 & MultiScatter
    3. Cloth Ç¥ÇöÀ» À§ÇÑ MarvelousDesigner
    4. Base Modeling
    5. Detail Modeling
    6. Furniture¸¦ À§ÇÑ Detail Modeling
    7. Textures & Realistic Materials
    8.Light & Camera
    9. Rendering & Post Production

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     (¹è¼Û Æ÷Àå¿¡ "¿õÁø ºÏ¼¾"À¸·Î Ç¥±âµÉ ¼ö ÀÖ½À´Ï´Ù.)

    - ±¸¸ÅÇÑ »óÇ°ÀÇ Ç°Áú°ú ¹è¼Û °ü·Ã ¹®ÀÇ´Â ¹Ýµð¾Ø·ç´Ï½º·Î ¹®ÀÇ ¹Ù¶ø´Ï´Ù.

    - õÀçÁöº¯ ¹× Åùè»çÀÇ »çÁ¤¿¡ µû¶ó ¹è¼ÛÀÌ Áö¿¬µÉ ¼ö ÀÖ½À´Ï´Ù.

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